RANKING OF HEXADECAGONAL FUZZY NUMBER USING CENTRE OF GRAVITY AND MEAN-MAX METHOD IN FUZZY GAME PROBLEM
Abstract
This paper introduces three novel ranking methods namely Centre of Gravity, Bisector of Area, and Mean-Max method for ranking Hexadecagonal fuzzy numbers. These methods are first used to convert the Hexadecagonal fuzzy numbers into crisp values. The resulting crisp payoff matrix is then analyzed using the Max-Min principle of game theory to determine the value of the game.